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The UI/UX Designer crafts intuitive, engaging, and accessible digital experiences across the Global Youth Science Journal (GYSJ) web ecosystem. Collaborating closely with our technology leadership, product contributors, and editorial team, you will design modern web interfaces, author submission journeys, reviewer dashboards, and publishing layouts. Your work will directly empower thousands of youth researchers, peer reviewers, and readers across the globe by transforming complex academic workflows into beautiful, frictionless user experiences.
• Designs user flows, wireframes, mockups, and interactive prototypes for key platform features (Author Submission Portal, Reviewer Workspace, Editorial Consoles, and Public Journal Pages) • Collaborates with the CTO and platform developers to translate UI/UX designs into clean, responsive, accessible web interfaces • Maintains and expands the GYSJ Design System, component standards, typography hierarchy, iconography, and color palettes • Conducts usability evaluations, collects feedback from youth authors and volunteer editors, and iterates continuously on interaction design • Ensures cross-device responsiveness, mobile optimization, micro-animations, and web accessibility standards (WCAG 2.1)
• Age 14+ with a design portfolio demonstrating UI/UX design, website design, or mobile interface projects • Proficiency with industry-standard design and prototyping tools (Figma, Adobe XD, or Sketch) • Understanding of core design fundamentals: visual hierarchy, typography, whitespace, user journey mapping, and design systems • Empathy for diverse users and ability to simplify multi-step academic workflows • Ability to commit 3–5 hours per week and communicate reliably in a remote team setting
• Foundational familiarity with frontend web concepts (HTML5, CSS3, modern layout grids/flexbox, CSS variables) • Experience establishing and maintaining reusable Figma component libraries and design tokens • Prior experience designing for non-profits, student organizations, educational platforms, or scientific initiatives • Knowledge of digital accessibility best practices (contrast ratios, legible hierarchies, accessible touch targets)
UI/UX Design, Figma, Wireframing & Prototyping, Design Systems, Responsive Web Design, User Journey Mapping, Accessibility.